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Pol has no good oki, but hey it can throw people off. An interesting property is that if you end a combo with this you will get a knockdown. Don't use over d.2Cĭ.5C: A dashing version of his 5C. Wouldn't recommend the dashing version of this move.ĭ.2B: Dashing version of 2B. This is a really good ass button to do after the dashing variant of this move. The B and C version are the same exact buttons with the same properties. It also has one other weird use which I'll get to later.ĢB and 2C while the stand is outside of Polnareff in stand off mode: These buttons get different properties when chariot is outside of pol's body when he is in stand off mode. J.' C: Not a bad jump in, but it doesn't have the priority of J.B, so just stick with that one yeah? I would say the only thing it has over J.B is that it does more damage, mostly to the stand gauge, so it could be dope af for stand crashes. Literally you can just out poke tons of people on the ground because of its range and its quick as fuck startup time.
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It can anti air but Pol has wayyyyyy better options. Really more of a style thing you can add to combos, but on its own it's actually terrible.
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Just flat out beats a lot of things and hey guess what, you get a full combo if it connects.ĥC: Another move you should almost NEVER use. It's his best jump in and best air to air. J.' B: If you are new this should be your go to button for air to airs. Use 2C over this for everything unless the stand is out. ' 2B: Without the stand being out this button is actually just an inferior version of 2C.
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Plus it comes out so quick so at high level play it can be the key to checking someone for trying to press a button. You can use it at the end of jumps to be a little sneaky boy and even get a full combo off of it after. "So it must not be good right?" WRONG YOU FUCKING DINGUS. J.' A: Out of all of Pol's stand off jump-ins, this one has the least amount of priority. 2A starts up really quick and beats the startup on a lot of other character's lows. It's good for combo filler and you will be buffering your charge moves from 1A. Has one use which I will go over in the shooting star section.ĢA: 2A is a basic looking low.
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Not hard to execute his most important combos.Can run "his" game without much problem.Colors palettes aren't completely trash.Unlike most other characters, Polnareff is a charge character, meaning that some of his moves require the use of charge motions (holding a direction, releasing and pressing a button) In Heritage For The Future, he is a top dawg with top tier mix-up tools, combo potential and buttons/tools. In Stardust Crusaders, the Frenchman Polnareff travels with Jotaro and Joseph to avenge his sister, who was murdered by a man with two right hands. Jean Pierre Polnareff (ジャン・ピエール・ポルナレフ Jan Piēru Porunarefu) is a core ally in Stardust Crusaders. 4.3.1 The basic formula for mixing your opponent with Shooting Star is this:.